PM3.02 - Game & Watch - Subaction - Catch

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: None
Hitboxes active: 7-8
Subaction Index: 0x6c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  2. FrameSpeedModifier { multiplier: 0.8334, unk: 0 }
  3. AsyncWait(5.0)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.08, x_offset: 0.0, y_offset: 6.57, z_offset: 7.97, set_action: 61, target: AerialAndGrounded, unk: None })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 2.93, x_offset: 0.0, y_offset: 6.57, z_offset: 2.79, set_action: 61, target: AerialAndGrounded, unk: None })
  7. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  8. SyncWait(2.0)
  9. DeleteAllGrabBoxes
  10. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(4487)

    Other